Amanda Armstrong
Author | Screenwriter | Editor
Amanda Armstrong
Author | Screenwriter | Editor

Game Design

Passionate game designer with a strong focus on narrative development and character immersion. Skilled in crafting triggered dialogue and cutscenes, developing character bio sheets, and implementing voice work to enhance storytelling. Proven ability to collaborate effectively within teams, driving projects from concept to completion while ensuring cohesive dialogue and engaging narratives.

Sample work - Triggered Dialogue & Cutscenes

Newton's Mutant

For this project, Newton’s Mutant, I created character bio sheets, the cutscene script and images. I also voiced Experiment R4863059 and the Alarm system. This video was created by Michal Hupka

Ghost Game

For Ghost Game, I created the story behind the game. I created a set of lore documents, the opening cut scene script, the additional lines spoken by the player character, the journal pages, item tool tips with story elements, and the story aspects for future levels. 

As part of a team, we decided the direction we wanted for the game and if there were any game mechanics or items needed to change due to time/build issues, I would adjust the story/narrative pieces to fit the newest version of the game.

Ghost Game

Souls of Summerland

Published to Itch.IO in Feb 2023, check it out here.

Created the story premise and helped find a team to make the idea come to life. As the Narrative lead and a Creative Lead, I wrote cut scenes, dialogue, the story beats, and worked with the team to tell a cohesive story.